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View Entry Info: Empty buttons (no text) in timer and sanity error views

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Possible Bug
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Thread: Empty buttons (no text) in timer and sanity error views

  1. #46
    Huevos's Avatar
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    Quote Originally Posted by kiddac View Post
    FFS my source button code is

    <widget source="key_red" render="Label" position="45,0" size="237,38" font="Regular;30" valign="center" transparent="1" noWrap="1" foregroundColor="white" backgroundColor="button-bg" halign="left" />

    You changing the code to

    self["key_red"] = StaticText("")
    self["key_green"] = StaticText(_("Add"))
    self["key_yellow"] = StaticText("")
    self["key_blue"] = StaticText("")

    has broken every skin accept vix skins. Simple as that.
    No it is broken in skins that don't properly support our enigma code. It is up to you if you choose to withdraw support for your users that are using OpenViX, but demanding that our enigma is identical to OpenATV's and must never be edited is ridiculous.
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  2. #47

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    So I will quote your post 294

    My suggestion is leave the old names for a while and just add new names. After a couple of months remove the old names. This gives the skinners time to catch up. After that time delete the old names, and start switching some Button and Label objects to StaticText. But in my opinion it is not fair to just break everyone's skins, especially when some skins are shared between images.
    The day after you decide to change all vix code. You really do talk a lot of crap. And still wont admit you have messed this up big time.

  3. #48
    Huevos's Avatar
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    Quote Originally Posted by kiddac View Post
    The day after you decide to change all vix code. You really do talk a lot of crap. And still wont admit you have messed this up big time.
    Completely out of context. That quote refers to variable names.

    i.e. when a variable had a non-standard name. The old name was left in place for backwards compatibility and the new "standard" name was added.
    e.g. https://github.com/oe-alliance/oe-al...ce2f5c32710bc6

    With that commit it now works in any skin using either name. And from that commit anyone can see that I do respect the skinners.
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    Sicilian (28-05-18)

  5. #49

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    If it was such a good idea to amend the button code for timers, why haven't you amended all the other button codes for all the other screens?
    Just a question.

  6. #50
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    Just haven't got round to it yet. Obviously screens that could benefit from dynamic PNGs come first.
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