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drx360
27-04-13, 14:58
Hi guys i have started messing around with some skins etc, my question is ,is there anyway to view your work without loading it back on to your box to see any changes you have made?

Rob van der Does
27-04-13, 15:33
There is E2Skinner2. See

http://code.google.com/p/e2skinner2/
But that can't handle the ViX-skins: ViX uses several innovations in the skin engine, that haven't been adapted in the viewer.

drx360
27-04-13, 15:39
thanks rob will give it a try, new to this but will see how i get on :)

sigpark
06-07-13, 14:06
There is E2Skinner2. See

http://code.google.com/p/e2skinner2/
But that can't handle the ViX-skins: ViX uses several innovations in the skin engine, that haven't been adapted in the viewer.

Hi Rob / drx360

I struggled with this also and I figured out a "work around" to get by some of the limitations of e2skinner and ViX templates see -> http://www.world-of-satellite.com/showthread.php?27771-NEW-myNOVUM-Skin&p=220349&viewfull=1#post220349

I used this work around to create a skin user for Magix HD Noire with Ocram SHD picons http://www.world-of-satellite.com/showthread.php?29309-Tweak-to-Infobar-of-Magic-HD-Noire-skin-for-Ocram-SHD-Picons&p=219810&viewfull=1#post219810

This might help some folks.

Rob van der Does
12-07-13, 10:08
Actually the ViX skinning engine uses a number of smart things that are not supported by e2skinner. It's really not possible to use it.

sigpark
16-07-13, 18:42
Rob,

You are of course correct, however please have a look at the work around. By combining the skin and common xml files as well as making the skin resources available to e2skinner, you can indeed get a working WYSIWYG editor. Why not have a look at the work around and see what you think? All I can say is that I used the workaround in some mods I made, and then took the relevant <screen> </screen> elements for what I needed - not perfect but workable and better than graph paper! Any other recomendations appreciated.

Rob van der Does
16-07-13, 18:44
Sorry, but I have no idea how to get templates working in E2Skinner.

Delagroov
19-07-13, 08:33
I also dont understand how yoy get templates working with Magic hd Noire

I understand the trick of joining the common file into skin.xml, but still one has the issue that eskinner can't coop with templates, and gavin an error report when opening.

Templates like this example


<screen name="BasicTemplateNoVp2">
<ePixmap pixmap="MHDC/border/bottom_bg.png" position="0,70" size="1280,2" />
<ePixmap pixmap="MHDC/border/bottom_bg.png" position="0,675" size="1280,2" />
<widget source="global.CurrentTime" render="Label" position="1100,8" size="150,55" backgroundColor="secondBG" transparent="1" zPosition="1" font="Regular;24" valign="center" halign="right">
<convert type="ClockToText">Format:%-H:%M</convert>
</widget>
<widget source="global.CurrentTime" render="Label" position="950,28" size="300,55" backgroundColor="secondBG" transparent="1" zPosition="1" font="Regular;16" valign="center" halign="right">
<convert type="ClockToText">Date</convert>
</widget>
<widget source="Title" render="Label" position="145,15" size="700,55" backgroundColor="secondBG" transparent="1" zPosition="1" font="Regular;25" halign="left" valign="center" />
</screen>


<screen name="VixLogo">
<ePixmap pixmap="MHDC/logos/vix2.png" position="60,638" size="300,34" alphatest="blend" />
</screen>

<!--Button templates -->

<screen name="ButtonRed">
<ePixmap pixmap="MHDC/buttons/red2.png" position="15,682" size="26,26" alphatest="blend" />
</screen>

<screen name="ButtonGreen">
<ePixmap pixmap="MHDC/buttons/green2.png" position="305,682" size="26,26" alphatest="blend" />
</screen>

<screen name="ButtonYellow">
<ePixmap pixmap="MHDC/buttons/yellow2.png" position="580,682" size="26,26" alphatest="blend" />
</screen>